![]() if you are scanning yourself then you dont even need to bother with tables, tables have the benefit of often times having the offset and pointer addresses included so they can find the values themselves vs you scanning memory to find them each and every time. ![]() ![]() then tab out to CE activate change the values you like. load the table for the game in ce at this point, for some tables you might have to pause the game or open your inventory to get them to read the memory addresses they need, within the game itself. Dl ce run it, run the game click on the button in ce that adds a process or w/e it is pick the games EXE running in memory.
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