Var path = EditorPrefs.GetString("HumanWorkshopRoot", path = EditorPrefs.GetString("HumanWorkshopRoot", is uploaded to steam, but might take a while to reach you. If this window does not open, locate HumanWorkshop\Scripts\Editor\HumanExport.cs, and please replace line 26 from: You can optionally dock this window to be easily accessible. Once the HumanExport window opens, enter the location where you want to keep your exported workshop levels, for example D:\Workshop. In the top menu select Window>Human export. Replace TagManager.asset in the \ProjectSettings folder with the one from the Workshop folder to set-up tags and layers. ![]() Clicking the Import button in the window that appears will add all the files to your project. Import the HumanWorkshop.unitypackage located in the Workshop folder inside the game install directory for this new unity project by selecting Assets>Import Package>Custom Package from the main menu.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |